

Although Bethesda are understandably loathe to release too much detail, the narrative looks to take the form of a rather unconventional whodunnit, tracking down those responsible for your own death – the game begins with your resurrection.įallout 3 was criticised in many quarters for being visually dreary at times and suffered from a monotonously washed-out palette – and the use of colour in New Vegas, most obviously in the brilliantly blue sky, is one of the first things you notice as you take your first steps out into the world map.īy shifting the setting from East to West coast, Obsidian have been able to present a significantly different Wasteland experience. New Vegas looks to remedy this with a more involving and less-linear story that weaves into the fabric of the game with much greater deftness. As the main story was building to a climax, I was far more concerned with finding new weapons or characters to interact with than I was Liam Neeson and his giant water-purifier. I imagine I wasn't alone, for example, in finding the overarching narrative pretty lacklustre compared to the side-missions and secrets which made your adventure so memorable. Ahead of its release at the end of the month I visited Bethesda HQ to play through the first two hours of the game and take a sneak peek at a few noteworthy sections later on.ĭespite near-universal acclaim, Fallout 3 did have some niggling issues, and it seems that, knowing they've all but perfected the basic structure of the game, Obsidian have taken great care to iron out the most apparent problems. It's fair to say then that its sequel, Fallout: New Vegas, has quite a lot to live up to.

Immersive, high-definition gaming at its finest. It provided a compelling blend of FPS and RPG action and a vast, fully explorable setting that saw many gamers spend 100 hours or more wandering its post-apocalyptic Wasteland. I don't think too many of you would disagree with me when I say Fallout 3 was, quite simply, one of the best games ever made.
